Following the sound of the tap, you feel your way over to a door<<if $kitchen_locked>> and fumble open the bolt<<set $kitchen_locked=false>><<endif>>. Pushing open the door, you make your way across a creaky corridor and find yourself in an echoey room. <<if $tap_on>>You can hear a [[tap|Tap off (Sound)]] running nearby.<<endif>>\n\n[[Go back to sleep]]
You wake up to the sound of a rat scuttling across the floor. <<if $tunnel>>You can feel a [[slight breeze|Kitchen (Sound)]] coming from your left. <<endif>><<if $tap_on>>You can hear a [[tap running|Bathroom (Sound)]] in the distance.<<endif>>\n\n[[Go back to sleep]]
You turn off the tap and the water stops flowing. <<set $tap_on = false>>\n\nYou stand in a small bathroom. The walls are made of crumbling plaster and against one wall stands a small porcelain [[sink]]. A [[door|Hallway (Sight)]] leads back out into the hallway.\n\n[[Go back to sleep]]
You break off a chunk of bread and stuff it in your mouth, but ith no sense of smell, it tastes quite bland.\n\nThere is an [[open door|Hallway (Sight)]] behind you, a [[dark hole|Kitchen (Dark Tunnel)]] in one wall and another [[door|Win]] opposite you.\n\n[[Go back to sleep]]
You stand in a small bathroom. The walls are made of crumbling plaster and against one wall stands a small porcelain [[sink]]. A [[door|Hallway (Sight)]] leads back out into the hallway.\n\n[[Go back to sleep]]
You have been cursed to spend each day only experiencing the world through a single sense.<<set $kitchen_locked=true>>\n\nYou find yourself in a strange old house. All you want to do is escape.\n\nWhat sense do you choose for today?\n[[Sight|Bedroom (Sight)]], [[Hearing|Bedroom (Sound)]] or [[Smell|Bedroom (Smell)]].
Following the breeze, you feel your way along a short tunnel and find yourself in another room. <<if $tap_on>>You hear a [[tap|Bathroom (From Kitchen)]] running nearby.<<endif>>\n\n[[Go back to sleep]]
You make your way through a door and down a creaky corridor and find yourself in an echoey room. <<if $tap_on>>You can hear a [[tap|Tap off (Sound)]] running nearby.<<endif>>\n\n[[Go back to sleep]]
You step back into the bedroom. Against one wall stands a shabby [[wardrobe]] and a single [[wooden door|Hallway (Sight)]] is set into one wall. <<if $tunnel>>The wardrobe appears to have been pushed to one side, revealing a [[dark hole|Bedroom (Dark Tunnel)]] in the wall.<<endif>>\n\n[[Go back to sleep]]
Entering the kitchen through the [[open door|Hallway (Sight)]], you see a loaf of freshly baked [[bread|Bread (Sight)]] on the table, a [[dark hole|Kitchen (Dark Tunnel)]] in one wall and another [[door|Win]] opposite you.\n\n[[Go back to sleep]]
You push the wardrobe to the side and feel your way into a large hole in the wall behind it<<set $tunnel=true>>. The smell of bread leads you along the short, cramped tunnel and out into an open space. You can smell the [[bread|Bread (Smell)]] somewhere right in front of you.\n\n[[Go back to sleep]]
Sensory Deprivation
Following the scent of bread, you walk into some sort of wardrobe. The smell seems to be coming from [[behind it|Behind wardrobe]].\n\n[[Go back to sleep]]
You fill your mouth with fresh bread and are surprised by how tasty it is. Soon you have eaten the whole loaf and your full stomach is making you feel kind of sleepy...\n\n[[Go back to sleep]]
The tunnel is so dark that you can't see what is inside. You decide not to risk running into a grue.\n\nThere is an [[open door|Hallway (Sight)]] behind you, a loaf of freshly baked [[bread|Bread (Sight)]] on the table and another [[door|Win]] opposite you.\n\n[[Go back to sleep]]
Making your way back to the bedroom, you lie down and immediately fall into a deep sleep.\n\nWhat sense do you choose for the next day?\n[[Sight|Bedroom (Sight)]], [[Hearing|Bedroom (Sound)]] or [[Smell|Bedroom (Smell)]].
You wake up to the sight of a poorly lit bedroom. Against one wall stands a shabby [[wardrobe]] and a single [[wooden door|Hallway (Sight)]] is set into one wall. <<if $tunnel>>The wardrobe appears to have been pushed to one side, revealing a [[dark hole|Bedroom (Dark Tunnel)]] in the wall.<<endif>>\n\n[[Go back to sleep]]
You wake up in a musty smelling room. You can smell the scent of <<if $tunnel>>[[freshly baked bread|Tunnel (Smell)]]<<else>>[[freshly baked bread|Wardrobe (Smell)]]<<endif>> coming from somewhere.\n\n[[Go back to sleep]]
The wardrobe is full of dust and cobwebs and nothing much else. <<if $tunnel>>It appears to have been pushed to one side, revealing a [[dark hole|Bedroom (Dark Tunnel)]] in the wall. There is also a [[wooden door|Hallway (Sight)]] set into another wall.<<else>>The only thing left to investigate is the [[wooden door|Hallway (Sight)]].<<endif>>\n\n[[Go back to sleep]]
The door seems to be bolted from the other side.\n\nYou stand in a narrow hallway decorated with peeling wallpaper. At one end of the hallway is the [[bedroom door|Bedroom (Sight)]]. At the other end is what appears to have once been a door to the [[bathroom|Bathroom (Sight)]] but is now just fragments of wood.\n\n[[Go back to sleep]]
You make your way back along the tunnel and find yourself once again surrounded by the smell of [[bread|Bread (Smell)]].\n\n[[Go back to sleep]]
You turn off the tap and the noise stops. <<set $tap_on = false>>\n\nYou are standing in the middle of an echoey room.\n\n[[Go back to sleep]]
You stand in a narrow hallway decorated with peeling wallpaper. At one end of the hallway is the [[bedroom door|Bedroom (Return)]]. At the other end is what appears to have once been a door to the [[bathroom|Bathroom (Sight)]] but is now just fragments of wood. Opposite this stands <<if $kitchen_locked>>a rather sturdy looking [[door|Hallway (Kitchen locked)]]<<else>>an open [[door|Kitchen (Sight)]]<<endif>>.\n\n[[Go back to sleep]]
You open the door and step outside into the morning sunlight.\n\nTHE END
Finn Stokes
The tunnel is so dark that you can't see what is inside. You decide not to risk running into a grue.\n\nYou stand in the middle of a poorly lit bedroom. Against one wall stands a shabby [[wardrobe]] and a single [[wooden door|Hallway (Sight)]] is set into one wall.\n\n[[Go back to sleep]]
You turn one of the taps and water starts gurgling out. <<set $tap_on = true>>\n\nYou stand in a small bathroom. The walls are made of crumbling plaster and against one wall stands a small porcelain sink with water running from [[one of the taps|sink off]]. A [[door|Hallway (Sight)]] leads back out into the hallway.\n\n[[Go back to sleep]]