The idea of this game was that since DotA-like games (e.g. DotA,
Dota 2, LoL) are always very complex,
it should be possible to strip out most of the complexity, producing a minimalistic
version of the core game. In order to simplify combat, we based it on the gameplay of
Osmos and added a system to eventually gain
size by taking/dealing damage (replacing levelling and farming).
You are the grey bordered circle, and your base is the large circle with the matching ring. 'Creeps' (simple coloured circles) will spawn periodically and move towards the enemy base.
When any two circles collide, they will 'damage' each other, reducing their radius. Player characters will gradually 'heal' over time, and their maximum size increases as they deal damage.
You may move towards a point by right clicking. Move the screen with the arrow keys, or moving the mouse to the edge of the screen.
To win, destroy the enemy base.