Calling all artists, programmers, designers and dreamers for the biggest game/VFX jam this year, with multiple themes and lots of support from the big names in Adelaide's Industry. Come along and make a movie or game - digital games, board games, card games, ANY game! - and be part of Adelaide's game/VFX development community.
Adelaide Game Jam will have all of your favourite features from AGJs past, but this year by teaming up with AIE, we have some exciting treats for you:
+ Computers available at the venue with some pre-installed software.
+ Industry sponsorship, prizes, and support, including bonus themes geared towards industry prototypes.
+ The ability to form teams with AIE jammers at other campuses... including one in the USA!
And all of this is 100% free! Please register and let us know what kind of space you need, so we can make sure you have a great jam!
Up next: Indie Games Room!
14 July 2016
It's that time again. We'll be in the Indie Games room Saturday the 16th AND Sunday the 17th to show off some games from recent jams (plus some of your old favourites). Our new games this time around include some from Ludum Dare 34 (themes: two button controls, and growth), and some from last year's Adelaide Game Jam that truly had an extravaganza of themes. We'll also be bringing along some old favourites, so if you've been hankering to play indie games on a TV with your friends using our glorious PS4 controllers, we've got you covered (and I'm sure lots of the other indie teams do too)
Check out the Indie Games Room for more details
30 August 2015
We had a lot of fun at AIE Adelaide for Adelaide Game Jam, so thanks to everybody who made a game, or even just stopped by and said hello. If you didn't make it on the weekend (or even if you did!), we've got a great selection of games on the website to help you recreate a little of the Sunday Game Showcase experience in your own home. The AGJ theme this year was Intuition, with a second theme Wheels and Dirt supplied by industry sponsor Odd Games. Saturday morning saw the introduction of a third theme from LD33, "You Are the Monster", which some teams did manage to include!
- Backseat Driver is a game for two players, one on a mobile device or second computer. Drive around the map while the second player gives directions to help you meet your objectives and get a pregnant stranger to the hospital.
- Elemental was the winner of three awards: Best Game, Best Art, and People's Choice. This game was made by a big team, and features a water elemental and an earth elemental who work together to solve some simple puzzles.
- Hue lets you use colour information to hone your intuition about enemies out of your field of view. Hue won Best Design/Gameplay, and got a solid runner-up in best integration of the theme.
- In Darkness is a game made in Codea by one of our new jammers. The winner of Best Programming/Stability, In Darkness encourages the player to use their intuition to navigate around obstacles they can't see.
- Mad Mechs: Furry Road was also a People's Choice winner. In this game, two players face off against one another in a giant mech battle, with a great pixel art style.
- Tea Drinker was made by a team who planned big, and while they didn't quite get the game finished during the jam, they've still got a lot of great things to show off. There may be more of the Tea Drinker franchise available in future.
- The Arcane Wheel + Wild Wagon Wheel were produced by Hulk Handsome, one of our jam regulars. These two games each feature all three of the jam themes, and if you're looking for something fun to play RIGHT NOW in a small amount of time, Wild Wagon Wheel has got you covered. The Arcane Wheel is a little longer with strong puzzle elements.
- Tunnel Drone is a 2D arcade-style game about prospecting for minerals.
We'd also like to mention Crash Me If You Can - the winner of Best Theme Integration and produced by a truly huge team of jammers - and Wheely Dirty, a really cute puzzle game where spinning wheels can help you deposit dirt into buckets and flowerpots. These aren't on the website, but since their teams were still working on them, you might be hearing more about them soon.
To learn more about the great industry-sponsored prizes that some of these games won, visit the AIE website.
AGJ/LD Two Weeks Away!
05 August 2015
Adelaide Game Jam and Ludum Dare 33 are coming up in just over two weeks! It's set to be a great weekend with a LOT going on, and for that reason it's really important that you register your attendance. We can't organise food for the launch party or make sure there are enough computers for everyone if we don't know who's coming, so we need your help!
In other news, the starting time for Ludum Dare 33 has recently been announced, and it's 10:30am on Saturday the 22nd. If you're planning to do Ludum Dare 33 without coming to the start of Adelaide Game Jam, it's even more important for you to register so that we can make sure there's space for you if the venue fills up!
Adelaide Game Jam / Ludum Dare 33
07 July 2015
I'm pleased to announce that Adelaide Game Jam 2015 is just around the corner on the 21st-23rd of August. Like last year, we'll have space for both computer games AND traditional games, but new this year is the ability to borrow computers and software at the venue: AIE's Adelaide campus. It's a great space and we're excited to be there! We've got lots more AGJ news coming up soon, so stay tuned.
Jam enthusiasts may have noticed that the 21st-23rd of August is also the weekend for Ludum Dare 33, making it the jamming-est weekend of the year. AGJ is also operating as an LD33 venue (with all the same resources available to you) on Saturday and Sunday, though we strongly recommend dropping in to the launch party on Friday night to meet other jammers in the community and scope out the space.